Creating depth with
delay
Delays are very versatile in music production. Many people can
be put off using them because they are afraid of the complexities they
seem to involve.
Delays can start ping-ponging all over the place as soon as
you turn on a pedal. But delays can also be very useful
if you know how to control the chaos.
There's not a lot to them. They essentially work by
repeating the notes of the phrase or instrument chosen.
Since it is
a time based effect, it works best by sending the source sound to an
auxiliary bus so you can control the original(dry) sound and
effected(wet) sound separately. Don't use them as inserts on the source
channel, since it's better to have the versatility to modify both the
dry and
delayed sound separately.
See the picture here below where I have the vocal and delay separated.
Basic
parameters
The general idea of a delay unit
is to only repeat the phrase
sent to the delay, by an amount of time in milliseconds you determine.
So the basic parameters are these two:
-
Feedback
: The amount of times you want the note, or phrase to repeat. Sometiems called repeats.
-
Delay
: The amount in milliseconds you want to delay the signal.
Of course there are other parameters in the general software
plugin, but they essentially work around these two.
Sometimes you don't really want a delayed sound. You might
have a guitar part that's not thick enough, or needs some kind of
depth. Instead of trying to emulate depth with a reverb generator, you
can use delay to thicken up a part, giving it depth.
Examples for depth
We use delays to thicken up sounds sometimes. The amount in
milliseconds is the amount in which we delay the original
sound.
Then
by playing with the feedback and volume of the delay, we control how
dominating the delay is over the original sound.
Here below I have three different variations of delay. 20ms,
100ms and 500ms. Let's hear the difference between these three
settings.
All of the examples below have the same feedback time of 35%.
Since I just want to demonstrate how you can create depth with delay
we'll be saving the ping-pong effect of too much feedback for later.
20ms